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|layer_type | |layer_type | ||
|object[] (with keys) | |object[] (with keys) | ||
|Defining which types this particular layer should have (minimum one). | |Defining which types this particular layer should have (minimum one, first key should always be 0). The keys of this list are referenced elsewhere in the configuration file, notably in [[MEL configuration data schema|MEL > pressures > name]] and in [[Restrictions configuration data schema|restrictions > starttype or endtype]]. | ||
|- | |- | ||
|→ displayName | |→ displayName |
Revision as of 13:59, 11 April 2024
meta
Defining vector and raster data layers that should be shown in the appropriate left-hand side menu and might be referred to elsewhere in the configuration file.
More information about what data layers to use can be found here and here.
We also note that all editions require a layer which name starts with '_PLAYAREA', depicting basically the 'bounding box' of all data (literally the play area of the players). More information about that can be found here.
Field | Type | Description |
---|---|---|
layer_name | string | name of the datalayer, not the display name, but the actual geodata name |
layer_geotype | string | Type of Geometry "polygon", "point", "line", "raster" |
layer_entity_value_max | float | Optional, representing the highest greyscale (black to white) value of a raster cell. Default is 1000.0, also when set to null. Other logical value is 255.0. |
layer_short | string | What is the in-game name of the layer |
layer_category | string | What category is this layer part of |
layer_subcategory | string | What subcategory is this layer part of |
layer_download_from_geoserver | int | Should GeoServer be called to attempt to obtain the layer data (regardless of the type)? 0 for no, 1 for yes (so the int functions as a boolean) |
layer_width | int | width of the raster (Not sure if still used) |
layer_height | int | Height of the raster (Not sure if still used) |
layer_raster_material | string | Name of the shader used for this raster |
layer_raster_filter_mode | int | 0 or 1, so int functions as a boolean. |
layer_raster_color_interpolation | ||
layer_raster_pattern | string | The pattern used by the raster file, this can remain on default most of the tim |
layer_raster_minimum_value_cutoff | float | The value where the raster drawing starts, this can be handy if the first part of the raster file should be transparent |
layer_active | int | 0 or 1, functioning as a boolean. If inactive, then the layer wont be loaded by the server |
layer_selectable | int | 0 or 1, functioning as a boolean. Can the layer be selected by the player (properties window) |
layer_editable | int | 0 or 1, functioning as a boolean. Can the layer be edited by the player |
layer_toggleable | int | 0 or 1, functioning as a boolean. Can the layer be toggled by the player (on/off) |
layer_active_on_start | int | 0 or 1, functioning as a boolean. Is the Layer on by default when the game starts? (Countries, Bathymetry, EEZ) |
layer_green | int | 0 or 1, functioning as a boolean. ENERGY: if the layer is uses an energy type in Special Editing then this defines whether it is part of the Green or Grey energy system |
layer_tooltip | string | Additional information shown when hovering over a layer in the client windows. |
layer_information | ||
layer_media | string | link to the wiki page of this layer. The base URL is set in datamodel > wiki_base_url. The string must always be: "wiki://"+PageName e.g. "wiki://NS_EEZ" |
layer_text_info | ||
layer_states | object[] | How long the geometry remains in a specific state |
→ state | string | State reference: "Assembly" = construction time, "Active" = time before it is operational, "Dismantle" = time to remove |
→ time | int | Time in months the state should last |
layer_editing_type | string | Types for Energy (cable, transformer, socket, sourcepoint,sourcepolygonpoint), Multitypes and Protected Areas |
layer_special_entity_type | string | Is it a shipping line or not |
layer_depth | int | Layering position, the higher the number the further on top (2 = in front of 1) |
layer_property_as_type | string | Optional string of the layer geometry feature property that should be read when determining the type, as further defined under layer_type below. Null if irrelevant. |
layer_type | object[] (with keys) | Defining which types this particular layer should have (minimum one, first key should always be 0). The keys of this list are referenced elsewhere in the configuration file, notably in MEL > pressures > name and in restrictions > starttype or endtype. |
→ displayName | string | The name of the type being defined here that the user will actually see. |
→ approval | string | does this layer need to be approved by: EEZ, Region Manager/Admin, All Countries (IMO Routes), or not at all:
EEZ, AreaManager, AllCountries, NotDependent |
→ value | int | The highest value of a raster cell. Minimum 0, maximum 255 (requiring layer_entity_value_max to be set to 255.0) or 1000 (default, no layer_entity_value_max setting required). |
→ map_type | string | Optional, but required when layer_property_as_type is not null, representing the value of the layer's geometry feature property defined under layer_property_as_type that should be mapped to this type. Null if irrelevant. Can be 'other' indicating a 'catch-all' type if none of the other types can be mapped to. Can also be an integer or float/decimal range, without spaces, and using - (dash) as a separator. E.g. 10-20. |
→ displayPolygon | int | 0 or 1, functioning as a boolean. is the polygon fill displayed (only possible for polygon geometry) |
→ polygonColor | string | Hexadecimal colour code (last two digits representing transparency) of the polygon. Has to start with hash #. |
→ polygonPatternName | string | pattern used (if the name does not exist, or string is empty, then the default pattern is used) |
→ innerGlowEnabled | int | 0 or 1, functioning as a boolean. is there an inner glow on the polygon (used for EEZ) |
→ innerGlowRadius | int | size of the glow |
→ innerGlowIterations | int | strength of the glow |
→ innerGlowMultiplier | int | strength of the glow |
→ innerGlowPixelSize | int | strength of the glow |
→ displayLines | int | 0 or 1, functioning as a boolean. are the lines displayed (possible for Poly and Line data) |
→ lineColor | string | Hexadecimal colour code (last two digits representing transparency) of the line. Has to start with hash #. |
→ lineWidth | int | width of the line |
→ lineIcon | ||
→ linePatternType | ||
→ displayPoints | are the points displayed (possible for Point, Poly and Line data). | |
→ pointColor | string | Hexadecimal colour code (last two digits representing transparency) of the point. Has to start with hash #. |
→ pointSize | int | determines the point size, should always be >1, even for Poly and Line data, since this determines the size for the editable points. |
→ pointSpriteName | string | sprite used (nothing = regular dot) |
→ description | string | short description of the layer type, can be displayed when hovering over the type in the active layer window |
→ capacity | int | used for calculations
Energy: determines max energy passthrough / production |
→ investmentCost | int | costs for planning this type (currently unused, planned to uses for assigning planning points) |
→ availability | int | in what year will the type become available, based on the start year of the game (see metadata > start)
Always make sure that (for editable layers) the First Type of the layer is available before the game starting date. Otherwise players will be able to edit non-available types, since the system auto-selects the first type for editing. |
→ media | string | link to the wiki page of this layer type. The base URL is set in datamodel > wiki_base_url. The string must always be: "wiki://"+PageName e.g. "wiki://Ferry" |
layer_info_properties | object[] | Defining what and how feature property data should be shown to the user when clicking on the feature on the map. |
→ property_name | string | The feature property present in the data table of this layer's source data. |
→ enabled | int | 0 or 1 (so integer representation of a boolean) representing whether this feature property should be shown to the user at all. |
→ editable | int | 0 or 1 (so integer representation of a boolean) representing whether the user should be able to change feature property value. NOT IMPLEMENTED. |
→ display_name | string | The name that should replace the original property_name when showing it to the user (requires enabled to be 1). |
→ sprite_name | null | NOT IMPLEMENTED |
→ update_visuals | bool | Always false, NOT IMPLEMENTED |
→ update_text | bool | Always false, NOT IMPLEMENTED |
→ update_calculation | bool | Always false, NOT IMPLEMENTED |
→ content_type | int | Always 0, NOT IMPLEMENTED |
→ content_validation | int | Always 0, NOT IMPLEMENTED |
→ unit | null | NOT IMPLEMENTED |
→ default_value | string | representing what to show in case the source feature property data's value is null. |
layer_tags | string[] | Tags used by Procedural Ocean to determine how to show this layer data and what to enable on it |
Back to the main configuration schema page.