CEL
Configuration options for the CEL energy simulation. Only used by the client, as the server / simulation side of CEL is an out-of-the-box / non-configurable system.
More information about the CEL simulation design and functioning itself can be found here.
Do note that any layer can be included into the CEL energy simulation system by setting the following:
- layer_editing_type to indicate what role the layer has to play in the energy grid (source, cable, socket, ...). See the meta documentation.
- layer_green to to indicate whether or not the layer geometry should be counted as green / renewable. See the meta documentation.
- capacity to a Wattage value. See the meta > layer_type documentation.
"CEL": { "green_centerpoint_color": "#18840a", "grey_centerpoint_color": "#3d1c04", "green_centerpoint_sprite": "lightning", "grey_centerpoint_sprite": "oilbarrel" }
Field | Type | Description |
---|---|---|
green_centerpoint_color | string | The hexadecimal color code (always starting with a hash #) of the center point for green / renewable energy polygons, e.g. a wind farm area. |
grey_centerpoint_color | string | The hexadecimal color code (always starting with a hash #) of the center point for grey / non-renewable energy polygons, e.g. a deep sea mining area. |
green_centerpoint_sprite | string | The name of the icon stored in the Unity client to be used at the center point for green / renewable energy polygons. |
grey_centerpoint_sprite | string | The name of the icon stored in the Unity client to be used at the center point for grey / non-renewable energy polygons. |
Back to the main configuration data schema page.
This page was last edited on 12 April 2024, at 09:15. Content is available under GPLv3 unless otherwise noted.