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* What research & development work is (going to be) planned for the MSP Challenge Simulation Platform on the longer term.
* What research & development work is (going to be) planned for the MSP Challenge Simulation Platform on the longer term.
* What specific software releases are (going to be) planned for the MSP Challenge Simulation Platform over the next years.
* What specific software releases are (going to be) planned for the MSP Challenge Simulation Platform over the next years.
'''<u><big>Note that both our R&D and version release plannings are subject to continuous refinements and alterations!</big></u>'''
'''Note that both our R&D and version release plannings are subject to continuous refinements and alterations!'''


== '''L'''onger-term R&D planning ==
== '''L'''onger-term R&D planning ==
On the long term (until at least 2026), we are working on at least the following features:
On the long term (until at least 2026), we are working on at least the following features (in completely random order!):


* Sustainable '''commercial''' '''fishing''' policy options and resulting simulation
* Sustainable '''commercial''' '''fishing''' policy options and resulting simulation
* Sustainable '''sand / gravel extraction''' policy options and resulting simulation
* Sustainable '''sand extraction''' policy options and resulting simulation
* '''Shipping incident risk''' simulation
* '''Eastern Mediterranean Sea''' edition, '''Western Baltic Sea''' edition, and any other sea basin editions for which we can find partners
* '''Eastern Mediterranean Sea''' edition and any other sea basin editions for which we can find partners
* Introduction of '''3D''' graphical elements, including with (but not limited to) '''VR''' or '''AR''' devices
* Introduction of a '''customisable dashboard''' system
* Introduction of a '''customisable dashboard''' system
* Making the client ''''pluggable'''<nowiki/>': turning windows into plug-ins that can thus be chosen/configured for the target audience and objectives at hand, also enabling automatic updating/patching
* Making the client ''''skinnable'''<nowiki/>': turning the entire audiovisual style (fonts, colours, imagery, sound) into a 'skin' that can thus be chosen/configured for the target audience and objectives at hand
* Improving how '''GIS data''' can be retrieved and used in an edition
* Improving how '''GIS data''' can be retrieved and used in an edition
* '''Usability and playability''' improvements across all user interfaces
* Regular '''audiovisual restyling''' (but no more than once per year)
* Regular '''audiovisual restyling''' (but no more than once per year)
* Continuous improvements on the '''user experience and interface design''' for user friendliness and engagement.
* Continuous upgrades of the entire '''technology stack''' when necessary (e.g. end-of-life, no more support) or opportune (e.g. increasing performance or unlocking new potential)
* Continuous upgrades of the entire '''technology stack''' when necessary (e.g. end-of-life, no more support) or opportune (e.g. increasing performance or unlocking new potential)


== Version release planning ==
== Version release planning ==


=== 2022 ===
=== 2024 ===


* '''4.0-beta10 in Q2 or Q3,''' focused mostly on overhauling client-server communication through Symfony, and on a second iteration of the Impact Tool
* '''4.0.x''' releases focused mostly on bug fixes and code refactoring/porting to use more of the Symfony 5.4 framework.
* '''4.0-RC in Q4,''' focused mostly on overhauling the client's opening screen and a tutorial mode, and the further integration of server code in Symfony
* Likely '''4.1.0''', potentially focused on the introduction of a first version of the Eastern Mediterranean Sea edition with new fishing policy features.
* '''4.0 in Q4,''' focused purely on bug fixing of the previous Release Candidate, and potentially offering the shipping incident risk simulation in the North Sea Digitwin edition


=== 2023 ===
=== 2025 ===


* '''4.0.1 and 4.0.2 releases in Q1 and Q2,''' focused mostly on the client's graphical user interface overhaul, improving the server's capacities in obtaining and re-using GIS data, and usability / playability updates across all components
* Likely '''4.1.x''' releases focused on bug fixes and interface or feature polishing.
* '''4.0.3 release in Q4''' focused mostly on the introduction of the customisable dashboard system, offering a first basic/incomplete version of the Eastern Mediterranean Sea edition,
* Likely '''4.2.x''', potentially focused mostly on sand extraction policy options and simulation.


=== '''2024''' ===
=== 2026 ===


* Likely '''4.1.x''', potentially focused mostly on making the client 'pluggable' and 'skinnable', and the introduction of 3D features
* Likely end-of-life for '''4.0.x'''
 
* Likely '''4.2.x''' releases focused on bug fixes and interface or feature polishing.
=== '''2025''' ===
* Likely '''4.3.x''', potentially focused mostly on new offshore renewable (policy) options and simulation.
 
* Likely 4.2.x, potentially focused mostly sustainable commercial fishing and/or sand / gravel extraction policy options and simulation

Latest revision as of 12:47, 16 April 2024


On this page you will find out about:

  • What research & development work is (going to be) planned for the MSP Challenge Simulation Platform on the longer term.
  • What specific software releases are (going to be) planned for the MSP Challenge Simulation Platform over the next years.
Note that both our R&D and version release plannings are subject to continuous refinements and alterations!

Longer-term R&D planning

On the long term (until at least 2026), we are working on at least the following features (in completely random order!):

  • Sustainable commercial fishing policy options and resulting simulation
  • Sustainable sand extraction policy options and resulting simulation
  • Eastern Mediterranean Sea edition, Western Baltic Sea edition, and any other sea basin editions for which we can find partners
  • Introduction of a customisable dashboard system
  • Improving how GIS data can be retrieved and used in an edition
  • Regular audiovisual restyling (but no more than once per year)
  • Continuous improvements on the user experience and interface design for user friendliness and engagement.
  • Continuous upgrades of the entire technology stack when necessary (e.g. end-of-life, no more support) or opportune (e.g. increasing performance or unlocking new potential)

Version release planning

2024

  • 4.0.x releases focused mostly on bug fixes and code refactoring/porting to use more of the Symfony 5.4 framework.
  • Likely 4.1.0, potentially focused on the introduction of a first version of the Eastern Mediterranean Sea edition with new fishing policy features.

2025

  • Likely 4.1.x releases focused on bug fixes and interface or feature polishing.
  • Likely 4.2.x, potentially focused mostly on sand extraction policy options and simulation.

2026

  • Likely end-of-life for 4.0.x
  • Likely 4.2.x releases focused on bug fixes and interface or feature polishing.
  • Likely 4.3.x, potentially focused mostly on new offshore renewable (policy) options and simulation.
This page was last edited on 16 April 2024, at 12:47. Content is available under GPLv3 unless otherwise noted.