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Revision as of 10:18, 7 February 2020

Client

Draw spatial plans

Utilize data from GIS sources such as EMODnet or Copernicus to draw spatial plans to edit, remove, or add data on layers from varying human activities.

Create Plans Draw Geometry

Use the Plan Wizard to create new spatial plans where multiple layers can be added, and the date of implementation can be changed to stack multiple plans for cumulative effects.

Within the selected layers, the user is able to edit, remove, or add data, separating layers into types of varying purpose.

Collaborate with other players

Define and refine your spatial plans before implementing them.

Up to 20 users Play as Multiple Countries
Venice Photo.jpg
Connect to a single sea basin wit up to 20 individual computers to collaborate in the spatial development of your sea basin.
Server Login.png
Players can select their team of choice, allowing multiple players to take control and develop plans for a single country or region.

Implement (Collaborative) spatial plans

Besides or instead of existing plans and activities in the marine region.

See, comment, and approve plans Impact whole sea basins
Players from multiple regions can simultaneously see each other's plans, comment on these plans, and when regional boundaries are crossed decide to approve or decline the implementation of these plans.
NS Overview.png

Plans impact cross-boundary shipping and ecology, capable of disrupting an entire sea basin. Players must communicate to keep their sea basin in optimal shape while communally improving on human activities.

Simulate effects of spatial plans

For the marine region's energy production capacity, ship traffic, and ecosystem dynamics.

Simulation platforms Impacted by the users
Shipping Clear.png

Thee simulation platforms, calculating Ship Traffic, Energy Production Capacity, and Ecosystem Dynamics are connected to the sea basins, measuring cumulative impacts throughout the area. Models calculate the latest state every month of in game time, creating a continuous simulation of the current state of the sea basin.

Shipping Obstructed.png

Plans developed and implemented by the users generate layertype dependent levels of impact on the simulation models. Every change matters and alters the state of the sea basin, be it on the ecology, ship intensity, or energy production.

Review & evaluate key objectives of targets

For the marine region with your spatial plans.

Key Performance Indicators Objectives Monitor
KPI.png
KPIs provide insight in the core values representing Shipping, Ecology, and Energy to gain insight in the constantly changing state of the sea basin.
ObjectiveMonitor.png


Use the objectives monitor to compare indicators with the plans created through the game session, and to view the objectives set for all teams in the game session.


Server / Administrator

Integrate and review dozens of data layers

From relevant external GIS sources such as EMODnet or Copernicus.

Geoserver Layers
Geoserver.png
The MSP Challenge Simulation Platform utilizes a GeoServer to manage all GeoData retrieved from official GIS sources. The MSP Geoserver can be used, however it is also possible to setup your own GeoServer for self-distributed data.
Layer Manager.png


Data layers are the core content of the MSP Challenge Simulation Platform, allowing users to interact with the environment as desired. These layers can be controlled via configurations, and interacted with via the MSP Challenge Client.


Server manager

To add or remove sessions, simultaniously control and gain insight from multiple sessions and determine the duration of a session.

Server Browser Session Setup
Server Browser.png
Use the server browser to view all active sessions. This contains up to date information about the gamestate, as well as info on the setup of the sessions. The server manager allows for multiple sessions to be active on a single server machine.
Session Setup.png


New sessions can be started via the session manager, allowing the game manager to select configurations to use, session names, passwords, and many other settings.


Configuration control

As configurations form the base of any session, these can be used to set rules, and manage layers used during the session.

Config Editor Config Management
The config editor allows game managers to customize a pre-developed set of configurations to their own liking. Configurations determine amongst others the active layers, interactivity, visualizations, restrictions, and impacts on simulation models.


Via the server manager, multiple configuration files can be added and maintained, allowing game managers to run multiple sessions with varying configurations, updating the desired configuration with feedback from every session they manage.


To for in-depth information on these features, have a look at our video tutorials, or simply try out our online demo.

This page was last edited on 7 February 2020, at 10:18. Content is available under GPLv3 unless otherwise noted.