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In this page you can find a summary of the feature of the MSP Challenge Simulation Platform and the several ways you can use it.  
__NOTOC__               
In this page you can find a summary of the feature of the MSP Challenge Simulation Platform and the several ways you can use it.  


==Client==
The platform has a client-server architecture. We first explain the main features of the client software, then we explain key functionalities / interfaces of the server.   


====Draw spatial plans====
== Client ==
Utilize data from GIS sources such as EMODnet or Copernicus to draw spatial plans to edit, remove, or add data on layers from varying human activities.
====Collaborate with other players====
Define and refine your spatial plans before implementing them.
{| width="100%"
|- class="header"
! width="50%" align="left" |Up to 20 users
!
! width="50%" align="left" |Play as Multiple Countries
|-
 
| class="content separator" valign="top" |[[File:Venice_Photo.jpg|frameless]]
 
 
Connect to a single sea basin wit up to '''20''' individual '''computers''' to collaborate
in the spatial development of your sea basin.
|
| class="content separator" valign="top" |[[File:Server_Login.png|frameless|329x329px]]
 
 
Players can '''select''' their '''team''' of choice, allowing multiple players to take control
and develop plans for a single country or region.
 
|}
 
====Implement (Collaborative) spatial plans====
Besides or instead of existing plans and activities in the marine region.
{| width="100%"
|- class="header"
! width="50%" align="left" |See, comment, and approve plans
!
! width="50%" align="left" |Impact whole sea basins
|-
 
| class="content separator" valign="top" |[[File:Plan_Monitor.png|frameless|349x349px]]
 
 
Players from multiple regions can '''simultaneously''' '''see''' each other's plans, '''comment''' on these plans, and when regional boundaries are crossed decide to '''approve''' or decline the implementation of these plans.
|
| class="content separator" valign="top" |[[File:NS_Overview.png|frameless|348x348px]]
 
 
Plans impact '''cross-boundary''' shipping and ecology, capable of disrupting an entire sea basin. Players must '''communicate''' to keep their sea basin in optimal shape while communally improving on human activities.


|}
=== Analyze various data layers ===
Get an idea of the current status in a sea basin by reviewing real geodata obtained through GIS sources such as EMODnet and Copernicus. Find more information through our [https://knowledge.mspchallenge.info Knowledge Base].
[[File:ImageAnalyseDataLayers.png|border|800x800px]]


====Simulate effects of spatial plans====
=== Explore potential consequences ===
For the marine region's energy production capacity, ship traffic, and ecosystem dynamics.
See the positive and negative impacts (in a system dynamics sense) between different aspects, e.g. an increase in noise (a 'positive' effect) or a decrease in fishing (a 'negative' effect) resulting from a wind farm.
{| width="100%"
|- class="header"
! width="50%" align="left" |Simulation platforms
!
! width="50%" align="left" |Impacted by the users
|-


| class="content separator" valign="top" |[[File:Shipping_Clear.png|frameless|367x367px]]
[[File:ImageExploreConsequences.png|border|800x800px]]


=== Change or draw up new spatial plans ===
Besides or instead of existing plans and activities in the marine region. [[Restriction|Restrictions]] can be set to provide feedback on overlapping types of geometry, and block or warn the user from performing undesired actions. '''Plans''' developed and implemented by the users generate layer type dependent levels of '''impact''' on the '''simulation''' models. Every change matters and '''alters''' the state of the '''sea basin''', be it on the ecology, ship intensity, or energy production.


Three simulation platforms, calculating '''Ship Traffic, Energy Production Capacity,''' and '''Ecosystem Dynamics''' are connected to the sea basins, measuring cumulative impacts throughout the area. Models calculate the latest state every '''month''' of '''in-game time''', creating a continuous simulation of the current state of the sea basin.
[[File:ImageDrawPlans.png|border|800x800px]]
|
| class="content separator" valign="top" |[[File:Shipping_Obstructed.png|frameless]]
 
 
'''Plans''' developed and implemented by the users generate layer type dependent levels of '''impact''' on the '''simulation''' models. Every change matters and '''alters''' the state of the '''sea basin''', be it on the ecology, ship intensity, or energy production.
 
|}


====Review & evaluate key objectives of targets====
=== Share and collaborate ===
For the marine region with your spatial plans.
Define and refine your spatial plans before implementing them. Players must '''communicate''' to keep their sea basin in optimal shape while communally improving on human activities.
{| width="100%"
|- class="header"
! width="50%" align="left" |Key Performance Indicators
!
! width="50%" align="left" |Objectives Monitor
|-


| class="content separator" valign="top" |[[File:KPI.png|frameless]]
[[File:ImageShareCollaborate.png|border|800x800px]]


=== Simulate and evaluate ===
Three (or more) simulations calculating e.g. '''Ship Traffic, Energy Production Capacity,''' and '''Ecosystem Dynamics''' can be connected to the sea basins, measuring cumulative impacts throughout the area. Models calculate the latest state every '''month''' of '''in-game time''', creating a continuous simulation of the current state of the sea basin. Plans impact '''cross-boundary''' shipping and ecology, capable of disrupting an entire sea basin.


KPIs provide insight in the core values representing '''Shipping''', '''Ecology,''' and '''Energy''' to gain insight in the constantly changing state of the sea basin.
[[File:ImageSimulateEvaluate.png|border|800x800px]]
|
| class="content separator" valign="top" |[[File:ObjectiveMonitor.png|frameless|328x328px]]


=== Dig deeper and try again ===
KPIs provide insight in the core values representing '''Shipping''', '''Ecology,''' and '''Energy''' to gain insight in the constantly changing state of the sea basin. Use the objectives monitor to '''compare indicators''' with the '''plans''' created through the game session, and to view the '''objectives''' set for all teams in the game session. Impacts not exactly what you were looking for? Then try again, make new plans!


Use the objectives monitor to '''compare indicators''' with the '''plans''' created through the game session, and to view the '''objectives''' set for all teams in the game session.
[[File:ImageDigDeeperTryAgain.png|border|800x800px]]


|}<br />
==Server==
==Server / Administrator==


===='''Integrate and review dozens of data layers'''====
=== '''Integrate and review dozens of data layers''' ===
From relevant external GIS sources such as EMODnet or Copernicus.
From relevant external GIS sources such as EMODnet or Copernicus.
{| width="100%"
{| width="100%"
Line 106: Line 51:
The MSP Challenge Simulation Platform utilizes a '''GeoServer''' to '''manage''' all '''GeoData''' retrieved from official GIS sources. The MSP Geoserver can be used, however, it is also possible to set up your own GeoServer for self-distributed data.
The MSP Challenge Simulation Platform utilizes a '''GeoServer''' to '''manage''' all '''GeoData''' retrieved from official GIS sources. The MSP Geoserver can be used, however, it is also possible to set up your own GeoServer for self-distributed data.
|
|
| class="content separator" valign="top" |[[File:Layer manager.png|frameless|481x481px]]
| class="content separator" valign="top" |[[File:ImageDatalayers.png|frameless]]<br />
 
 
'''Data layers''' are the core content of the MSP Challenge Simulation Platform, allowing users to '''interact''' with the '''environment''' as desired. These layers can be controlled via configurations, and '''interacted''' with via the MSP Challenge '''Client'''.
'''Data layers''' are the core content of the MSP Challenge Simulation Platform, allowing users to '''interact''' with the '''environment''' as desired. These layers can be controlled via configurations, and '''interacted''' with via the MSP Challenge '''Client'''.


|}<br />
|}


====Server manager====
=== Server Manager ===
To add or remove sessions, simultaniously control and gain insight from multiple sessions and determine the duration of a session.
To add or remove sessions, simultaneously control and gain insight from multiple sessions and determine the duration of a session.
{| width="100%"
{| width="100%"
|- class="header"
|- class="header"
Line 122: Line 65:
|-  
|-  


| class="content separator" valign="top" |[[File:Server_Browser.png|frameless|335x335px]]
| class="content separator" valign="top" |[[File:ImageServerManager.png|frameless|500x500px]]


 
Use the server browser to '''view''' all '''active sessions'''. This contains up to date information about the '''state''', as well as info on the setup of the sessions. The server manager allows for '''multiple sessions''' to be active on a single server machine.
Use the server browser to '''view''' all '''active sessions'''. This contains up to date information about the '''gamestate''', as well as info on the setup of the sessions. The server manager allows for '''multiple sessions''' to be active on a single server machine.
|
|
| class="content separator" valign="top" |[[File:Session_Setup.png|frameless]]
| class="content separator" valign="top" |[[File:ImageServerManagerAddSession.png|frameless|500x500px]]
 


'''New sessions''' can be started via the session manager, allowing the game manager to select '''configurations''' to use, session '''names''', '''passwords''', and many other settings.
'''New sessions''' can be started via the session manager, allowing the game manager to select '''configurations''' to use, session '''names''', '''passwords''', and many other settings.


|}<br />
|}


====Configuration control====
=== Configuration control ===
As configurations form the base of any session, these can be used to set rules, and manage layers used during the session.   
As configurations form the base of any session, these can be used to set rules, and manage layers used during the session.   
{| width="100%"
{| width="100%"
Line 151: Line 92:




For in-depth information on these features, have a look at our [[Using the main features|video tutorials]], or simply [[Download|try out our online demo]].<br />{{Category|name=InProgress}}
For in-depth information on these features, have a look at our [[Basic features|video tutorials]], or simply [[Download|try out our online demo]].<br />{{Category|name=InProgress}}

Latest revision as of 12:47, 14 June 2023

In this page you can find a summary of the feature of the MSP Challenge Simulation Platform and the several ways you can use it.

The platform has a client-server architecture. We first explain the main features of the client software, then we explain key functionalities / interfaces of the server.

Client

Analyze various data layers

Get an idea of the current status in a sea basin by reviewing real geodata obtained through GIS sources such as EMODnet and Copernicus. Find more information through our Knowledge Base. ImageAnalyseDataLayers.png

Explore potential consequences

See the positive and negative impacts (in a system dynamics sense) between different aspects, e.g. an increase in noise (a 'positive' effect) or a decrease in fishing (a 'negative' effect) resulting from a wind farm.

ImageExploreConsequences.png

Change or draw up new spatial plans

Besides or instead of existing plans and activities in the marine region. Restrictions can be set to provide feedback on overlapping types of geometry, and block or warn the user from performing undesired actions. Plans developed and implemented by the users generate layer type dependent levels of impact on the simulation models. Every change matters and alters the state of the sea basin, be it on the ecology, ship intensity, or energy production.

ImageDrawPlans.png

Share and collaborate

Define and refine your spatial plans before implementing them. Players must communicate to keep their sea basin in optimal shape while communally improving on human activities.

ImageShareCollaborate.png

Simulate and evaluate

Three (or more) simulations calculating e.g. Ship Traffic, Energy Production Capacity, and Ecosystem Dynamics can be connected to the sea basins, measuring cumulative impacts throughout the area. Models calculate the latest state every month of in-game time, creating a continuous simulation of the current state of the sea basin. Plans impact cross-boundary shipping and ecology, capable of disrupting an entire sea basin.

ImageSimulateEvaluate.png

Dig deeper and try again

KPIs provide insight in the core values representing Shipping, Ecology, and Energy to gain insight in the constantly changing state of the sea basin. Use the objectives monitor to compare indicators with the plans created through the game session, and to view the objectives set for all teams in the game session. Impacts not exactly what you were looking for? Then try again, make new plans!

ImageDigDeeperTryAgain.png

Server

Integrate and review dozens of data layers

From relevant external GIS sources such as EMODnet or Copernicus.

Geoserver Layers
Geoserver.png


The MSP Challenge Simulation Platform utilizes a GeoServer to manage all GeoData retrieved from official GIS sources. The MSP Geoserver can be used, however, it is also possible to set up your own GeoServer for self-distributed data.

ImageDatalayers.png

Data layers are the core content of the MSP Challenge Simulation Platform, allowing users to interact with the environment as desired. These layers can be controlled via configurations, and interacted with via the MSP Challenge Client.

Server Manager

To add or remove sessions, simultaneously control and gain insight from multiple sessions and determine the duration of a session.

Server Browser Session Setup
ImageServerManager.png

Use the server browser to view all active sessions. This contains up to date information about the state, as well as info on the setup of the sessions. The server manager allows for multiple sessions to be active on a single server machine.

ImageServerManagerAddSession.png

New sessions can be started via the session manager, allowing the game manager to select configurations to use, session names, passwords, and many other settings.

Configuration control

As configurations form the base of any session, these can be used to set rules, and manage layers used during the session.

Config Editor Config Management
The config editor allows game managers to customize a pre-developed set of configurations to their own liking. Configurations determine amongst others the active layers, interactivity, visualizations, restrictions, and impacts on simulation models.

Via the server manager, multiple configuration files can be added and maintained, allowing game managers to run multiple sessions with varying configurations, updating the desired configuration with feedback from every session they manage.


For in-depth information on these features, have a look at our video tutorials, or simply try out our online demo.

This page was last edited on 14 June 2023, at 12:47. Content is available under GPLv3 unless otherwise noted.