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==Client==
__NOTOC__               
In this page you can find a summary of the feature of the MSP Challenge Simulation Platform and the several ways you can use it.   


====Draw spatial plans====
The platform has a client-server architecture. We first explain the main features of the client software, then we explain key functionalities / interfaces of the server.  
Utilize data from GIS sources such as EMODnet or Copernicus to draw spatial plans to edit, remove, or add data on layers from varying human activities.


{| width="100%"
== Client ==
|- class="header"
! width="50%" |Create Plans
! width="50%" |Draw Geometry
|-


| class="content separator" valign="top" |[[File:Plan Wizard.png|center|alt=|frameless]]
=== Analyze various data layers ===
Use the '''Plan Wizard''' to create new spatial plans where multiple layers can be added, and the date of implementation can be changed to stack multiple plans for cumulative effects.
Get an idea of the current status in a sea basin by reviewing real geodata obtained through GIS sources such as EMODnet and Copernicus. Find more information through our [https://knowledge.mspchallenge.info Knowledge Base].
[[File:ImageAnalyseDataLayers.png|border|800x800px]]


| class="content separator" valign="top" |[[File:Edit Geometry.png|center|alt=|frameless]]Within the '''selected layers''', the user is able to '''edit, remove,''' or '''add''' data, separating layers into types of varying purpose.
=== Explore potential consequences ===
See the positive and negative impacts (in a system dynamics sense) between different aspects, e.g. an increase in noise (a 'positive' effect) or a decrease in fishing (a 'negative' effect) resulting from a wind farm.


|}
[[File:ImageExploreConsequences.png|border|800x800px]]
====Collaborate with other players====
Define and refine your spatial plans before implementing them.
{| width="100%"
|- class="header"
! width="50%" |Up to 20 users
! width="50%" |Play as Multiple Countries
|-


| class="content separator" valign="top" |[[File:Venice Photo.jpg|center|frameless]]Connect to a single sea basin wit up to '''20''' individual '''computers''' to collaborate in the spatial development of your sea basin.  
=== Change or draw up new spatial plans ===
Besides or instead of existing plans and activities in the marine region. [[Restriction|Restrictions]] can be set to provide feedback on overlapping types of geometry, and block or warn the user from performing undesired actions. '''Plans''' developed and implemented by the users generate layer type dependent levels of '''impact''' on the '''simulation''' models. Every change matters and '''alters''' the state of the '''sea basin''', be it on the ecology, ship intensity, or energy production.


| class="content separator" valign="top" |[[File:Server Login.png|center|frameless]]Players can '''select''' their '''team''' of choice, allowing multiple players to take control and develop plans for a single country or region.
[[File:ImageDrawPlans.png|border|800x800px]]


|}
=== Share and collaborate ===
====Implement (Collaborative) spatial plans====
Define and refine your spatial plans before implementing them. Players must '''communicate''' to keep their sea basin in optimal shape while communally improving on human activities.
Besides or instead of existing plans and activities in the marine region.
{| width="100%"
|- class="header"
! width="50%" |See, comment, and approve plans
! width="50%" |Impact whole sea basins
|-


| class="content separator" valign="top" |[[File:Plan Monitor.png|center|frameless|alt=]]Players from multiple regions can '''simultaneously''' '''see''' each other's plans, '''comment''' on these plans, and when regional boundaries are crossed decide to '''approve''' or decline the implementation of these plans.
[[File:ImageShareCollaborate.png|border|800x800px]]


| class="content separator" valign="top" |[[File:NS Overview.png|center|frameless]]
=== Simulate and evaluate ===
Plans impact '''cross-boundary''' shipping and ecology, capable of disrupting an entire sea basin. Players must '''communicate''' to keep their sea basin in optimal shape while communally improving on human activities.
Three (or more) simulations calculating e.g. '''Ship Traffic, Energy Production Capacity,''' and '''Ecosystem Dynamics''' can be connected to the sea basins, measuring cumulative impacts throughout the area. Models calculate the latest state every '''month''' of '''in-game time''', creating a continuous simulation of the current state of the sea basin. Plans impact '''cross-boundary''' shipping and ecology, capable of disrupting an entire sea basin.  


|}
[[File:ImageSimulateEvaluate.png|border|800x800px]]


====Simulate effects of spatial plans====
=== Dig deeper and try again ===
For the marine region's energy production capacity, ship traffic, and ecosystem dynamics.
KPIs provide insight in the core values representing '''Shipping''', '''Ecology,''' and '''Energy''' to gain insight in the constantly changing state of the sea basin. Use the objectives monitor to '''compare indicators''' with the '''plans''' created through the game session, and to view the '''objectives''' set for all teams in the game session. Impacts not exactly what you were looking for? Then try again, make new plans!
{| width="100%"
|- class="header"
! width="50%" |Simulation platforms
! width="50%" |Impacted by the users
|-


| class="content separator" valign="top" |[[File:Shipping Clear.png|center|frameless]]
[[File:ImageDigDeeperTryAgain.png|border|800x800px]]
Thee simulation platforms, calculating '''Ship Traffic, Energy Production Capacity,''' and '''Ecosystem Dynamics''' are connected to the sea basins, measuring cumulative impacts throughout the area. Models calculate the latest state every '''month''' of '''in game time''', creating a continuous simulation of the current state of the sea basin.


| class="content separator" valign="top" |[[File:Shipping Obstructed.png|center|frameless]]
==Server==
'''Plans''' developed and implemented by the users generate layertype dependent levels of '''impact''' on the '''simulation''' models. Every change matters and '''alters''' the state of the '''sea basin''', be it on the ecology, ship intensity, or energy production.


|}
=== '''Integrate and review dozens of data layers''' ===
 
From relevant external GIS sources such as EMODnet or Copernicus.
====Review & evaluate key objectives of targets====
For the marine region with your spatial plans.
{| width="100%"
{| width="100%"
|- class="header"
|- class="header"
! width="50%" |Key Performance Indicators
! width="50%" align="left" |Geoserver
! width="50%" |Objectives Monitor
!
! width="50%" align="left" |Layers
|-  
|-  


| class="content separator" valign="top" |[[File:KPI.png|center|frameless]]KPIs provide insight in the core values representing '''Shipping''', '''Ecology,''' and '''Energy''' to gain insight in the constantly changing state of the sea basin.
| class="content separator" valign="top" |[[File:Geoserver.png|frameless]]


| class="content separator" valign="top" |[[File:ObjectiveMonitor.png|center|frameless]]


The MSP Challenge Simulation Platform utilizes a '''GeoServer''' to '''manage''' all '''GeoData''' retrieved from official GIS sources. The MSP Geoserver can be used, however, it is also possible to set up your own GeoServer for self-distributed data.
|
| class="content separator" valign="top" |[[File:ImageDatalayers.png|frameless]]<br />
'''Data layers''' are the core content of the MSP Challenge Simulation Platform, allowing users to '''interact''' with the '''environment''' as desired. These layers can be controlled via configurations, and '''interacted''' with via the MSP Challenge '''Client'''.


Use the objectives monitor to '''compare indicators''' with the '''plans''' created through the game session, and to view the '''objectives''' set for all teams in the game session.
|}
 
|}<br />
==Server / Administrator==


==== '''Integrate and review dozens of data layers''' ====
=== Server Manager ===
From relevant external GIS sources such as EMODnet or Copernicus.
To add or remove sessions, simultaneously control and gain insight from multiple sessions and determine the duration of a session.
{| width="100%"
{| width="100%"
|- class="header"
|- class="header"
! width="50%" |GEOSERVER
! width="50%" align="left" |Server Browser
! width="50%" |LAYERS
!
! width="50%" align="left" |Session Setup
|-  
|-  


| class="content separator" valign="top" |TEXT
| class="content separator" valign="top" |[[File:ImageServerManager.png|frameless|500x500px]]


| class="content separator" valign="top" |
Use the server browser to '''view''' all '''active sessions'''. This contains up to date information about the '''state''', as well as info on the setup of the sessions. The server manager allows for '''multiple sessions''' to be active on a single server machine.
TEXT
|
| class="content separator" valign="top" |[[File:ImageServerManagerAddSession.png|frameless|500x500px]]


|}<br />
'''New sessions''' can be started via the session manager, allowing the game manager to select '''configurations''' to use, session '''names''', '''passwords''', and many other settings.


==== Session manager ====
|}
Control session, simultaniously control multiple sessions and determine the duration of a session.
{| width="100%"
|- class="header"
! width="50%" |Server Browser
! width="50%" |Session Duration / Settings
|-
 
| class="content separator" valign="top" |TEXT
 
| class="content separator" valign="top" |
TEXT
 
|}<br />


==== Configuration Control ====
=== Configuration control ===
<br />
As configurations form the base of any session, these can be used to set rules, and manage layers used during the session. 
{| width="100%"
{| width="100%"
|- class="header"
|- class="header"
! width="50%" |GEOSERVER
! width="50%" align="left" |Config Editor
! width="50%" |LAYERS
!
! width="50%" align="left" |Config Management
|-  
|-  


| class="content separator" valign="top" |TEXT
| class="content separator" valign="top" |The config editor allows game managers to '''customize''' a pre-developed set of '''configurations''' to their own liking. Configurations determine amongst others the active '''layers''', '''interactivity''', '''visualizations''', '''restrictions''', and '''impacts''' on simulation models.
 
|
| class="content separator" valign="top" |
| class="content separator" valign="top" |
TEXT
Via the server manager, multiple '''configuration files''' can be '''added''' and '''maintained''', allowing game managers to run multiple sessions with varying configurations, '''updating''' the desired configuration with feedback from every session they manage.


|}
|}




 
For in-depth information on these features, have a look at our [[Basic features|video tutorials]], or simply [[Download|try out our online demo]].<br />{{Category|name=InProgress}}
To for in-depth information on these features, have a look at our [[Using the main features|video tutorials]], or simply [[Download|try out our online demo]].<br />{{Category|name=InProgress}}

Latest revision as of 12:47, 14 June 2023

In this page you can find a summary of the feature of the MSP Challenge Simulation Platform and the several ways you can use it.

The platform has a client-server architecture. We first explain the main features of the client software, then we explain key functionalities / interfaces of the server.

Client

Analyze various data layers

Get an idea of the current status in a sea basin by reviewing real geodata obtained through GIS sources such as EMODnet and Copernicus. Find more information through our Knowledge Base. ImageAnalyseDataLayers.png

Explore potential consequences

See the positive and negative impacts (in a system dynamics sense) between different aspects, e.g. an increase in noise (a 'positive' effect) or a decrease in fishing (a 'negative' effect) resulting from a wind farm.

ImageExploreConsequences.png

Change or draw up new spatial plans

Besides or instead of existing plans and activities in the marine region. Restrictions can be set to provide feedback on overlapping types of geometry, and block or warn the user from performing undesired actions. Plans developed and implemented by the users generate layer type dependent levels of impact on the simulation models. Every change matters and alters the state of the sea basin, be it on the ecology, ship intensity, or energy production.

ImageDrawPlans.png

Share and collaborate

Define and refine your spatial plans before implementing them. Players must communicate to keep their sea basin in optimal shape while communally improving on human activities.

ImageShareCollaborate.png

Simulate and evaluate

Three (or more) simulations calculating e.g. Ship Traffic, Energy Production Capacity, and Ecosystem Dynamics can be connected to the sea basins, measuring cumulative impacts throughout the area. Models calculate the latest state every month of in-game time, creating a continuous simulation of the current state of the sea basin. Plans impact cross-boundary shipping and ecology, capable of disrupting an entire sea basin.

ImageSimulateEvaluate.png

Dig deeper and try again

KPIs provide insight in the core values representing Shipping, Ecology, and Energy to gain insight in the constantly changing state of the sea basin. Use the objectives monitor to compare indicators with the plans created through the game session, and to view the objectives set for all teams in the game session. Impacts not exactly what you were looking for? Then try again, make new plans!

ImageDigDeeperTryAgain.png

Server

Integrate and review dozens of data layers

From relevant external GIS sources such as EMODnet or Copernicus.

Geoserver Layers
Geoserver.png


The MSP Challenge Simulation Platform utilizes a GeoServer to manage all GeoData retrieved from official GIS sources. The MSP Geoserver can be used, however, it is also possible to set up your own GeoServer for self-distributed data.

ImageDatalayers.png

Data layers are the core content of the MSP Challenge Simulation Platform, allowing users to interact with the environment as desired. These layers can be controlled via configurations, and interacted with via the MSP Challenge Client.

Server Manager

To add or remove sessions, simultaneously control and gain insight from multiple sessions and determine the duration of a session.

Server Browser Session Setup
ImageServerManager.png

Use the server browser to view all active sessions. This contains up to date information about the state, as well as info on the setup of the sessions. The server manager allows for multiple sessions to be active on a single server machine.

ImageServerManagerAddSession.png

New sessions can be started via the session manager, allowing the game manager to select configurations to use, session names, passwords, and many other settings.

Configuration control

As configurations form the base of any session, these can be used to set rules, and manage layers used during the session.

Config Editor Config Management
The config editor allows game managers to customize a pre-developed set of configurations to their own liking. Configurations determine amongst others the active layers, interactivity, visualizations, restrictions, and impacts on simulation models.

Via the server manager, multiple configuration files can be added and maintained, allowing game managers to run multiple sessions with varying configurations, updating the desired configuration with feedback from every session they manage.


For in-depth information on these features, have a look at our video tutorials, or simply try out our online demo.

This page was last edited on 14 June 2023, at 12:47. Content is available under GPLv3 unless otherwise noted.