CEL

Configuration options for the CEL energy simulation. Only used by the client, as the server / simulation side of CEL is an out-of-the-box / non-configurable system.

Do note that any layer can be included into the CEL energy simulation system by setting two things:

  • layer_green to 1. See the meta documentation.
  • capacity to a Wattage value. See the meta > layer_type documentation.
"CEL": {
    "green_centerpoint_color": "#18840a",
    "grey_centerpoint_color": "#3d1c04",
    "green_centerpoint_sprite": "lightning",
    "grey_centerpoint_sprite": "oilbarrel"
}
Field Type Description
green_centerpoint_color string The hexadecimal color code (always starting with a hash #) of the center point for green / renewable energy polygons, e.g. a wind farm area.
grey_centerpoint_color string The hexadecimal color code (always starting with a hash #) of the center point for grey / non-renewable energy polygons, e.g. a deep sea mining area.
green_centerpoint_sprite string The name of the icon stored in the Unity client to be used at the center point for green / renewable energy polygons.
grey_centerpoint_sprite string The name of the icon stored in the Unity client to be used at the center point for grey / non-renewable energy polygons.

Back to the main configuration data schema page.

This page was last edited on 11 April 2024, at 15:16. Content is available under GPLv3 unless otherwise noted.