CEL
Configuration options for the CEL energy simulation. Only used by the client, as the server / simulation side of CEL is an out-of-the-box / non-configurable system.
Do note that any layer can be included into the CEL energy simulation system by setting the following:
- layer_editing_type to indicate what role the layer has to play in the energy grid. See the meta documentation.
- layer_green to to indicate whether or not the layer geometry should be counted as green / renewable. See the meta documentation.
- capacity to a Wattage value. See the meta > layer_type documentation.
"CEL": { "green_centerpoint_color": "#18840a", "grey_centerpoint_color": "#3d1c04", "green_centerpoint_sprite": "lightning", "grey_centerpoint_sprite": "oilbarrel" }
Field | Type | Description |
---|---|---|
green_centerpoint_color | string | The hexadecimal color code (always starting with a hash #) of the center point for green / renewable energy polygons, e.g. a wind farm area. |
grey_centerpoint_color | string | The hexadecimal color code (always starting with a hash #) of the center point for grey / non-renewable energy polygons, e.g. a deep sea mining area. |
green_centerpoint_sprite | string | The name of the icon stored in the Unity client to be used at the center point for green / renewable energy polygons. |
grey_centerpoint_sprite | string | The name of the icon stored in the Unity client to be used at the center point for grey / non-renewable energy polygons. |
Back to the main configuration data schema page.
This page was last edited on 11 April 2024, at 15:46. Content is available under GPLv3 unless otherwise noted.