As explained on the Configurations page, any MSP Challenge edition is configurable to fit your own requirements. The best way to do this is by editing the basic configuration file of a particular edition.
The North Sea edition has a basic configuration with the following main parameters:
- Start date January 2018, end date January 2050
- So each of the standard four eras covers eight years:
- Era 1: Jan 2018 - Jan 2026
- Era 2: Jan 2026 - Jan 2034
- Era 3: Jan 2034 - Jan 2042
- Era 4: Jan 2042 - Jan 2050
- Eight countries with each two or three objectives:
- Orange (the Netherlands)
- Yellow (Germany)
- Blue (Denmark)
- Purple (Norway)
- Green (Scotland)
- Red (England)
- Pink (Belgium)
- (France)
- Dataset as stipulated on the Data sources page. See the North sea edition table.
- Three background simulations:
- Ecopath-with-Ecosim ecosystem simulation, and predefined ecosystem pressures (noise, artificial substrate, surface disturbance, bottom disturbance, fishing efforts and protection from fishing activities) generated from different human activities.
- Shipping simulation, monthly ship traffic entering, leaving or within the Norht Sea region.
- Energy simulation, existing offshore renewable energy areas, electricity cables and landing stations (landfall points) in the different countries. These simulate the curent energy flow of the existing infrastructure.
- Restrictions and errors:
- Errors when planning different physically-obstructing human activities on the same area, e.g. a wind farm on a shipping lane, or vice versa.
- Warnings when planning human activities with defined ecosystem pressures in an MPA or Natura2000 site, or vice versa.
Data sources
Layer name | Main category | Sub category | Source | Last update |
---|---|---|---|---|
Topography | NA (Background layer) | NA | Adapted from land.copernicus.eu | 2018/04 |
Management | Governance | Cities | Adapted from marineregions.org | 2016/10 |
Country Info | Wikipedia, other layers & common knowledge | 2019/02 | ||
Rivers | Adapted from naturalearthdata.com | 2018/05 | ||
Territorial Waters Lines | Adapted from marineregions.org/ | 2016/10 | ||
EEZ | Adapted from marineregions.org | 2016/10 | ||
ICES Rectangles | ICES ( International Council for the Exploration of the Seas) | 2018/04 | ||
Military Areas | Adapted from data provided by NorthSEE partner Rijkswaterstaat, the Netherlands, data from February 2014 | 2020/02 | ||
Environmental conditions | Wind Speed | Adapted from marine.copernicus.eu (mean speed at 10m height in 2016) | 2017/10 | |
Wave Height | Adapted from marine.copernicus.eu (significant height of the sea) | 2018/09 | ||
Currents speed | Adapted from marine.copernicus.eu - mean speed in 2016 at 0m height | 2017/10 | ||
Bathymetry | Adapted from emodnet-bathymetry.eu | 2019/11 | ||
Eutrophication Status | Old version of game* | NA | ||
Sediments | Old version of game* | NA | ||
Natural resources | Fossil Fuel Availability | Old version of game* | NA | |
Sand & Gravel Availability | Old version of game* | NA | ||
Activities | Cables and pipelines | Telecom cables | Adapted from data provided by NorthSEE partner Rijkswaterstaat, the Netherlands | 2017/05 |
Unused cables | Adapted from data provided by NorthSEE partner Rijkswaterstaat, the Netherlands | 2017/05 | ||
Energy Cables | Data from Electricity Cables (non-editable) layer, rough estimations, and energy model requirements | NA (estimated) | ||
Cable Corridors | None (empty by default) | NA | ||
Energy Cables (non-editable) | Old version of game* with update for the Netherlands with data provided by NorthSEE partner Rijkswaterstaat, the Netherlands | 2018/02 | ||
Pipelines | Adapted from emodnet-humanactivities.eu | 2018/04 | ||
Energy | Wind Farms | Adapted from ospar.org and merged with existing wind parks from NL obtained from the noordzeeloket.nl | 2017/10 | |
Wave Farms | Old version of game* | 2018/02 | ||
Tidal Farms | Old version of game* | 2018/02 | ||
Wind Farms - Areas of Search | NorthSEE partners (Energy working group led by Marine Scotland - the Scottish Government) | 2018/09 | ||
Wave Farms - Areas of Search | NorthSEE partners (Energy working group led by Marine Scotland - the Scottish Government) | 2018/09 | ||
Tidal Farms - Areas of Search | NorthSEE partners (Energy working group led by Marine Scotland - the Scottish Government) | 2018/09 | ||
Landing Stations | No source - Stations/Sockets are drawn in based on rough estimations or energy model requirements | NA (estimated) | ||
Converter Stations | No source - Converters/Transformers are drawn in based on rough estimations or energy model requirements | NA (estimated) | ||
Oil & Gas Installations | emodnet-humanactivities.eu | 2018/04 | ||
Oil & Gas Licensed Areas | emodnet-humanactivities.eu | 2018/02 | ||
Shipping | Dumping areas | EMODnet in combination with data from the noordzeeatlas.nl | 2018/03 | |
Sand & Gravel Extraction | Old version of game* in combination with data from noordzeeatlas.nl | 2018/04 | ||
IMO Routes | Adapted from shapefiles received from NorthSEE partner World Maritime University | 2018/05 | ||
National Shipping Lanes | Adapted from naturalearthdata.com | 2017/10 | ||
Ports | Old version of game* | NA | ||
No shipping zones | Adapted from shapefiles received from NorthSEE partner World Maritime University | 2018/05 | ||
Wreckages | Old version of game* | NA | ||
Anchorages | Old version of game* + shipping data from NorthSEE partner World Maritime University (BE and NL EEZ only) | 2018/05 | ||
Precautionary Areas | None (empty by default) | NA | ||
Shipping intensity passenger (static layer) | Adapted from emodnet-humanactivities.eu/ | 2019/11 | ||
Shipping intensity tanker (static layer) | Adapted from emodnet-humanactivities.eu/ | 2019/11 | ||
Shipping Intensity cargo (static layer) | Adapted from emodnet-humanactivities.eu/ | 2019/11 | ||
Shipping activity | Shipping intensity (dynamic layer) | In-game data comes from Shipping simulation (SEL) - all ship types together | NA (simulated) | |
Ferry shipping intensity (dynamic layer) | In-game data comes from Shipping simulation (SEL) - ferry ship traffic only | NA (simulated) | ||
Passenger shipping intensity (dynamic layer) | In-game data comes from Shipping simulation (SEL) - passenger ship traffic only | NA (simulated) | ||
Tanker shipping intensity (dynamic layer) | In-game data comes from Shipping simulation (SEL) - tanker ship traffic only | NA (simulated) | ||
Maintenance shipping intensity (dynamic layer) | In-game data comes from Shipping simulation (SEL) - maintenance ship traffic only | NA (simulated) | ||
Cargo shipping intensity | In-game data comes from Shipping simulation (SEL) - cargo ship traffic only | NA (simulated) | ||
Shipping risk | In-game data comes from Shipping simulation (SEL) - all ship types together | NA (simulated) | ||
Recreational | Recreational Interest | Old version of game* | NA | |
Lighthouses | Adapted from emodnet-humanactivities.eu | 2018/04 | ||
Aquaculture | Aquaculture | Old version of game* | NA | |
Fishing | Bottom Trawl Catch | Ecosystem simulation (MEL & EwE) | NA | |
Drift and Fixed Nets Catch | Ecosystem simulation (MEL & EwE) | NA | ||
Industrial and Pelagic Trawl Catch | Ecosystem simulation (MEL & EwE) | NA | ||
Ecology | Protected Areas | Natura 2000 | protectedplanet.net | 2016/12 |
Marine Protected Areas | protectedplanet.net | 2016/12 | ||
No Industrial trawl fishing | Pressure calculation (MEL) | NA (simulated) | ||
No borrom trawl fishing | Pressure calculation (MEL) | NA (simulated) | ||
No nets fishing | Pressure calculation (MEL) | NA (simulated) | ||
Pressure | Noise | Pressure calculation (MEL) | NA (simulated) | |
Artificial substrate | Pressure calculation (MEL) | NA (simulated) | ||
Bottom disturbance | Pressure calculation (MEL) | NA (simulated) | ||
Surface disturbance | Pressure calculation (MEL) | NA (simulated) | ||
Macrobenthos | Benthic invertebrates | Ecosystem simulation (MEL & EwE) | NA (simulated) | |
Fish | Cod | Ecosystem simulation (MEL & EwE) | NA (simulated) | |
Demersal fish | Ecosystem simulation (MEL & EwE) | NA (simulated) | ||
Flatfish | Ecosystem simulation (MEL & EwE) | NA (simulated) | ||
Mackerel | Ecosystem simulation (MEL & EwE) | NA (simulated) | ||
Herring | Ecosystem simulation (MEL & EwE) | NA (simulated) | ||
Sandeel | Ecosystem simulation (MEL & EwE) | NA (simulated) | ||
Birds and mammals | Windfarm indifferent seabirds | Ecosystem simulation (MEL & EwE) | NA (simulated) | |
Windfarm avoiding seabirds | Ecosystem simulation (MEL & EwE) | NA (simulated) | ||
Cetaceans | Ecosystem simulation (MEL & EwE) | NA (simulated) | ||
Seals | Ecosystem simulation (MEL & EwE) | NA (simulated) | ||
Biodiversity Indicator | Shannon Diversity Indicator | Ecosystem simulation (MEL & EwE) | NA (simulated) | |
Large Fish Indicator | Ecosystem simulation (MEL & EwE) | NA (simulated) |
* data used in the previous version of the game, unknown source.
This page was last edited on 12 March 2020, at 11:05. Content is available under GPLv3 unless otherwise noted.