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Defining vector and raster data layers that should be shown in the appropriate left-hand side menu and might be referred to elsewhere in the configuration file. | Defining vector and raster data layers that should be shown in the appropriate left-hand side menu and might be referred to elsewhere in the configuration file. | ||
More information about [[Data sources|the obligatory and typical data layers can be found here]]. | More information about [[Data sources|the obligatory and typical data layers can be found here]] and [[Your own edition?|here]]. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 13:23, 11 April 2024
meta
Defining vector and raster data layers that should be shown in the appropriate left-hand side menu and might be referred to elsewhere in the configuration file.
More information about the obligatory and typical data layers can be found here and here.
Field | Type | Description |
---|---|---|
layer_name | string | name of the datalayer, not the display name, but the actual geodata name |
layer_geotype | string | Type of Geometry "polygon", "point", "line", "raster" |
layer_entity_value_max | float | Optional, representing the highest greyscale (black to white) value of a raster cell. Default is 1000.0, also when set to null. Other logical value is 255.0. |
layer_short | string | What is the in-game name of the layer |
layer_category | string | What category is this layer part of |
layer_subcategory | string | What subcategory is this layer part of |
layer_download_from_geoserver | int | Should GeoServer be called to attempt to obtain the layer data (regardless of the type)? 0 for no, 1 for yes (so the int functions as a boolean) |
layer_width | int | width of the raster (Not sure if still used) |
layer_height | int | Height of the raster (Not sure if still used) |
layer_raster_material | string | Name of the shader used for this raster |
layer_raster_filter_mode | int | 0 or 1, so int functions as a boolean. |
layer_raster_color_interpolation | ||
layer_raster_pattern | string | The pattern used by the raster file, this can remain on default most of the tim |
layer_raster_minimum_value_cutoff | float | The value where the raster drawing starts, this can be handy if the first part of the raster file should be transparent |
layer_active | int | 0 or 1, functioning as a boolean. If inactive, then the layer wont be loaded by the server |
layer_selectable | int | 0 or 1, functioning as a boolean. Can the layer be selected by the player (properties window) |
layer_editable | int | 0 or 1, functioning as a boolean. Can the layer be edited by the player |
layer_toggleable | int | 0 or 1, functioning as a boolean. Can the layer be toggled by the player (on/off) |
layer_active_on_start | int | 0 or 1, functioning as a boolean. Is the Layer on by default when the game starts? (Countries, Bathymetry, EEZ) |
layer_green | int | 0 or 1, functioning as a boolean. ENERGY: if the layer is uses an energy type in Special Editing then this defines whether it is part of the Green or Grey energy system |
layer_tooltip | string | Additional information shown when hovering over a layer in the client windows. |
layer_information | ||
layer_media | string | link to the wiki page of this layer. The base URL is set in datamodel > wiki_base_url. The string must always be: "wiki://"+PageName e.g. "wiki://NS_EEZ" |
layer_text_info | ||
layer_states | object[] | How long the geometry remains in a specific state |
→ state | string | State reference: "Assembly" = construction time, "Active" = time before it is operational, "Dismantle" = time to remove |
→ time | int | Time in months the state should last |
layer_editing_type | string | Types for Energy (cable, transformer, socket, sourcepoint,sourcepolygonpoint), Multitypes and Protected Areas |
layer_special_entity_type | string | Is it a shipping line or not |
layer_depth | int | Layering position, the higher the number the further on top (2 = in front of 1) |
layer_property_as_type | string | Optional string of the layer geometry feature property that should be read when determining the type, as further defined under layer_type below. Null if irrelevant. |
layer_type | object[] (with keys) | Defining which types this particular layer should have (minimum one). |
→ displayName | string | The name of the type being defined here that the user will actually see. |
→ approval | string | does this layer need to be approved by: EEZ, Region Manager/Admin, All Countries (IMO Routes), or not at all:
EEZ, AreaManager, AllCountries, NotDependent |
→ value | int | The highest value of a raster cell. Minimum 0, maximum 255 (requiring layer_entity_value_max to be set to 255.0) or 1000 (default, no layer_entity_value_max setting required). |
→ map_type | string | Optional, but required when layer_property_as_type is not null, representing the value of the layer's geometry feature property defined under layer_property_as_type that should be mapped to this type. Null if irrelevant. Can be 'other' indicating a 'catch-all' type if none of the other types can be mapped to. Can also be an integer or float/decimal range, without spaces, and using - (dash) as a separator. E.g. 10-20. |
→ displayPolygon | int | 0 or 1, functioning as a boolean. is the polygon fill displayed (only possible for polygon geometry) |
→ polygonColor | string | Hexadecimal colour code (last two digits representing transparency) of the polygon. Has to start with hash #. |
→ polygonPatternName | string | pattern used (if the name does not exist, or string is empty, then the default pattern is used) |
→ innerGlowEnabled | int | 0 or 1, functioning as a boolean. is there an inner glow on the polygon (used for EEZ) |
→ innerGlowRadius | int | size of the glow |
→ innerGlowIterations | int | strength of the glow |
→ innerGlowMultiplier | int | strength of the glow |
→ innerGlowPixelSize | int | strength of the glow |
→ displayLines | int | 0 or 1, functioning as a boolean. are the lines displayed (possible for Poly and Line data) |
→ lineColor | string | Hexadecimal colour code (last two digits representing transparency) of the line. Has to start with hash #. |
→ lineWidth | int | width of the line |
→ lineIcon | ||
→ linePatternType | ||
→ displayPoints | are the points displayed (possible for Point, Poly and Line data). | |
→ pointColor | string | Hexadecimal colour code (last two digits representing transparency) of the point. Has to start with hash #. |
→ pointSize | int | determines the point size, should always be >1, even for Poly and Line data, since this determines the size for the editable points. |
→ pointSpriteName | string | sprite used (nothing = regular dot) |
→ description | string | short description of the layer type, can be displayed when hovering over the type in the active layer window |
→ capacity | int | used for calculations
Energy: determines max energy passthrough / production |
→ investmentCost | int | costs for planning this type (currently unused, planned to uses for assigning planning points) |
→ availability | int | in what year will the type become available, based on the start year of the game (see metadata > start)
Always make sure that (for editable layers) the First Type of the layer is available before the game starting date. Otherwise players will be able to edit non-available types, since the system auto-selects the first type for editing. |
→ media | string | link to the wiki page of this layer type. The base URL is set in datamodel > wiki_base_url. The string must always be: "wiki://"+PageName e.g. "wiki://Ferry" |
layer_info_properties | object[] | Defining what and how feature property data should be shown to the user when clicking on the feature on the map. |
→ property_name | string | The feature property present in the data table of this layer's source data. |
→ enabled | int | 0 or 1 (so integer representation of a boolean) representing whether this feature property should be shown to the user at all. |
→ editable | int | 0 or 1 (so integer representation of a boolean) representing whether the user should be able to change feature property value. NOT IMPLEMENTED. |
→ display_name | string | The name that should replace the original property_name when showing it to the user (requires enabled to be 1). |
→ sprite_name | null | NOT IMPLEMENTED |
→ update_visuals | bool | Always false, NOT IMPLEMENTED |
→ update_text | bool | Always false, NOT IMPLEMENTED |
→ update_calculation | bool | Always false, NOT IMPLEMENTED |
→ content_type | int | Always 0, NOT IMPLEMENTED |
→ content_validation | int | Always 0, NOT IMPLEMENTED |
→ unit | null | NOT IMPLEMENTED |
→ default_value | string | representing what to show in case the source feature property data's value is null. |
layer_tags | string[] | Tags used by Procedural Ocean to determine how to show this layer data and what to enable on it |
Back to the main configuration schema page.
This page was last edited on 11 April 2024, at 13:23. Content is available under GPLv3 unless otherwise noted.