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Use the objectives monitor to '''compare indicators''' with the '''plans''' created through the game session, and to view the '''objectives''' set for all teams in the game session. | Use the objectives monitor to '''compare indicators''' with the '''plans''' created through the game session, and to view the '''objectives''' set for all teams in the game session. | ||
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==== Provide in-client feedback and information ==== | |||
To warn for undesired actions and inform about possible improvements | |||
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! width="50%" align="left" |Restrictions | |||
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| class="content separator" valign="top" |[[File:Restriction Example 2.png|303x303px]]<br />[[Restrictions]] can be set to provide feedback on overlapping types of geometry, and block or warn the user from performing undesired actions. | |||
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Revision as of 12:57, 7 October 2020
In this page you can find a summary of the feature of the MSP Challenge Simulation Platform and the several ways you can use it.
Client
Draw spatial plans
Utilize data from GIS sources such as EMODnet or Copernicus to draw spatial plans to edit, remove, or add data on layers from varying human activities.
Collaborate with other players
Define and refine your spatial plans before implementing them.
Implement (Collaborative) spatial plans
Besides or instead of existing plans and activities in the marine region.
Simulate effects of spatial plans
For the marine region's energy production capacity, ship traffic, and ecosystem dynamics.
Review & evaluate key objectives of targets
For the marine region with your spatial plans.
Provide in-client feedback and information
To warn for undesired actions and inform about possible improvements
Restrictions | ||
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Restrictions can be set to provide feedback on overlapping types of geometry, and block or warn the user from performing undesired actions. |
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Server / Administrator
Integrate and review dozens of data layers
From relevant external GIS sources such as EMODnet or Copernicus.
Server Manager
To add or remove sessions, simultaneously control and gain insight from multiple sessions and determine the duration of a session.
Configuration control
As configurations form the base of any session, these can be used to set rules, and manage layers used during the session.
Config Editor | Config Management | |
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The config editor allows game managers to customize a pre-developed set of configurations to their own liking. Configurations determine amongst others the active layers, interactivity, visualizations, restrictions, and impacts on simulation models. |
Via the server manager, multiple configuration files can be added and maintained, allowing game managers to run multiple sessions with varying configurations, updating the desired configuration with feedback from every session they manage. |
For in-depth information on these features, have a look at our video tutorials, or simply try out our online demo.