(→‎Data sources: new format of table of data sources)
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===Data sources===
===Data sources===
{| class="wikitable"
To see the data sources used in this version of the game refer to the North Sea edition table in [[Data sources|data sources]] page.
!Layer name
!Main category
!Sub category
!Source
!Last update
|-
|Topography
|NA (Background layer)
|NA
|Adapted from [https://land.copernicus.eu/pan-european land.copernicus.eu]
|2018/04
|-
| rowspan="15" |Management
| rowspan="7" |Governance
|Cities
|Adapted from [https://www.marineregions.org/ marineregions.org]
|2016/10
|-
|Country Inf<nowiki/><nowiki/>o
|Wikipedia, other layers & common knowledge
|2019/02
|-
|Rivers
|Adapted from [https://www.naturalearthdata.com/ naturalearthdata.c]<nowiki/>[https://www.naturalearthdata.com/ om]
|2018/05
|-
|Territorial Waters Lines
|Adapted from [https://www.marineregions.org/ marineregions.org]<nowiki/>[https://www.marineregions.org/ /]
|2016/10
|-
|EEZ
|Adapted from [https://www.marineregions.org/ marineregions.org]
|2016/10
|-
|ICES Rectangl<nowiki/>es
|ICES ( International Council for the Exploratio<nowiki/>[https://www.ices.dk/Pages/default.aspx n of the Seas])
|2018/04
|-
|Military Areas
|Adapted from data provided by NorthSEE partner Rijkswaterstaat, the Netherlands, data from February 2014
|2020/02
|-
| rowspan="6" |Environmental conditions
|Wind Speed
|Adapted from [http://marine.copernicus.eu/ marine.copernicus.eu] (mean speed at 10m height in 2016)
|2017/10
|-
|Wave Height
|Adapted from [http://marine.copernicus.eu/ marine.copernicus.eu] (significant height of the sea)
|2018/09
|-
|Currents speed
|Adapted from [http://marine.copernicus.eu/services-portfolio/access-to-products/?option=com_csw&view=details&product_id=NORTHWESTSHELF_REANALYSIS_PHY_004_009 marine.copernicus.eu] - mean speed in 2016 at 0m height
|2017/10
|-
|Bathymetry
|Adapted from [http://portal.emodnet-bathymetry.eu/ emodnet-bathymetry.eu]
|2019/11
|-
|Eutrophication Status
|Old version of game*
|NA
|-
|Sediments
|Old version of game*
|NA
|-
| rowspan="2" |Natural resources
|Fossil Fuel Availability
|Old version of game*
|NA
|-
|Sand & Gravel Availability
|Old version of game*
|NA
|-
| rowspan="41" |Activities
| rowspan="6" |Cables and pipelines
|Telecom cables
|Adapted from data provided by NorthSEE partner Rijkswaterstaat, the Netherlands
|2017/05
|-
|Unused cables
|Adapted from data provided by NorthSEE partner Rijkswaterstaat, the Netherlands
|2017/05
|-
|Energy Cables
|Data from Electricity Cables (non-editable) layer, rough estimations, and energy model requirements
|NA (estimated)
|-
|Cable Corridors
|None (empty by default)
|NA
|-
|Energy Cables (non-editable)
|Old version of game* with update for th<nowiki/><nowiki/>e Netherlands with data provided by NorthSEE partner Rijkswaterstaat, the Netherlands
|2018/02
|-
|Pipelines
|Adapted from [https://www.emodnet-humanactivities.eu/ emodnet-humanactivities.eu]
|2018/04
|-
| rowspan="10" |Energy
|Wind Farms
|Adapted from [https://odims.ospar.org/ ospar.org] and merged with existing wind parks from NL obtained from the [https://www.noordzeeloket.nl/ noordzeeloket.nl]
|2017/10
|-
|Wave Farms
|Old version of game*
|2018/02
|-
|Tidal Farms
|Old version of game*
|2018/02
|-
|Wind Farms - Areas of Search
|NorthSEE partners (Energy working group led by Marine Scotland - the Scottish Government)
|2018/09
|-
|Wave Farms - Areas of Search
|NorthSEE partners (Energy working group led by Marine Scotland - the Scottish Government)
|2018/09
|-
|Tidal Farms - Areas of Search
|NorthSEE partners (Energy working group led by Marine Scotland - the Scottish Government)
|2018/09
|-
|Landing Stations
|No source - Stations/Sockets are drawn in based on rough estimations or energy model requirements
|NA (estimated)
|-
|Converter Stations
|No source - Converters/Transformers are drawn in based on rough estimations or energy model requirements
|NA (estimated)
|-
|Oil & Gas Installations
|[http://www.emodnet-humanactivities.eu/ emodnet-humanactivities.eu]
|2018/<nowiki/>04
|-
|Oil & Gas Licensed Areas
|[http://www.emodnet-humanactivities.eu/ emodnet-humanactivities.eu]
|2018/<nowiki/>02
|-
| rowspan="12" |Shipping
|Dumping areas
|EMODnet in combination with data from the [https://www.noordzeeloket.nl/ noordzeeatlas.nl]
|2018/03
|-
|Sa<nowiki/>nd & Gravel Extraction
|Old version of game* in combination with data from [https://www.noordzeeloket.nl/ noordzeeatlas.nl]
|2018/04
|-
|IMO Routes
|Adapted from shapefiles received from NorthSEE partner World Maritime University
|2018/05
|-
|National Shipping Lanes
|Adapted from [http://www.naturalearthdata.com/ naturalearthdata.com]
|2017/10
|-
|Por<nowiki/><nowiki/>ts
|Old version of game*
|NA
|-
|No shipping zones
|Adapted from shapefiles received from NorthSEE partner World Maritime University
|2018/05
|-
|Wreckages
|Old version of game*
|NA
|-
|Anchorages
|Old version of game* + shipping data from NorthSEE partner World Maritime University (BE and NL EEZ only)
|2018/05
|-
|Precautionary Areas
|None (empty by default)
|NA
|-
|Shipping intensity passenger  (static layer)
|Adapted from [https://www.emodnet-humanactivities.eu/ emodnet-humanactivities.eu/]
|2019/11
|-
|Shipping intensity tanker (static layer)
|Adapted from [https://www.emodnet-humanactivities.eu/ emodnet-humanactivities.eu/]
|2019/11
|-
|Shipping Intensity cargo (static layer)
|Adapted from [https://www.emodnet-humanactivities.eu/ emodnet-humanactivities.eu/]
|2019/11
|-
| rowspan="7" |Shipping activity
|Shipping intensity  (dynamic layer)
|In-game  data comes from [[Shipping simulation (SEL)]] - all ship types together
|NA (simulated)
|-
|Ferry shipping intensity (dynamic layer)
|In-game  data comes from [[Shipping simulation (SEL)]] - ferry ship traffic only
|NA (simulated)
|-
|Passenger shipping intensity (dynamic layer)
|In-game  data comes from [[Shipping simulation (SEL)]] - passenger ship traffic only
|NA (simulated)
|-
|Tanker shipping intensity (dynamic layer)
|In-game  data comes from [[Shipping simulation (SEL)]] - tanker ship traffic only
|NA (simulated)
|-
|Maintenance shipping intensity (dynamic layer)
|In-game  data comes from [[Shipping simulation (SEL)]] - maintenance ship traffic only
|NA (simulated)
|-
|Cargo shipping intensity
|In-game  data comes from [[Shipping simulation (SEL)]] - cargo ship traffic only
|NA (simulated)
|-
|Shipping risk
|In-game  data comes from [[Shipping simulation (SEL)]] - all ship types together
|NA (simulated)
|-
| rowspan="2" |Recreational
|Recreational Interest
|Old version of game*
|NA
|-
|Lighthouses
|Adapted from [https://www.emodnet-humanactivities.eu/ emodnet-humanactivities.eu]
|2018/04
|-
|Aquaculture
|Aquaculture
|Old version of game*
|NA
|-
| rowspan="3" |Fishing
|Bottom Trawl Catch
|[[Ecosystem simulation (MEL & EwE)]]
|NA
|-
|Drift and Fixed Nets Catch
|[[Ecosystem simulation (MEL & EwE)]]
|NA
|-
|Industrial and Pelagic Trawl Catch
|[[Ecosystem simulation (MEL & EwE)]]
|NA
|-
| rowspan="22" |Ecology
| rowspan="5" |Protected Areas
|Natura 2000
|[https://www.protectedplanet.net/c/official-mpa-map/official-mpa-map-ver-3 protectedplanet.net]
|2016/12
|-
|Marine Protected Areas
|[https://www.protectedplanet.net/c/official-mpa-map/official-mpa-map-ver-3 protectedplanet.net]
|2016/12
|-
|No Industrial trawl fishing
|Pressure calculation (MEL)
|NA (simulated)
|-
|No borrom trawl fishing
|Pressure calculation (MEL)
|NA (simulated)
|-
|No nets fishing
|Pressure calculation (MEL)
|NA (simulated)
|-
| rowspan="4" |Pressure
|Noise
|Pressure calculation (MEL)
|NA (simulated)
|-
|Artificial substrate
|Pressure calculation (MEL)
|NA (simulated)
|-
|Bottom disturbance
|Pressure calculation (MEL)
|NA (simulated)
|-
|Surface disturbance
|Pressure calculation (MEL)
|NA (simulated)
|-
|Macrobenthos
|Benthic invertebrates
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
| rowspan="6" |Fish
|Cod
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
|Demersal fish
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
|Flatfish
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
|Mackerel
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
|Herring
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
|Sandeel
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
| rowspan="4" |Birds and mammals
|Windfarm indifferent seabirds
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
|Windfarm avoiding seabirds
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
|Cetaceans
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
|Seals
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
| rowspan="2" |Biodiversity Indicator
|Shannon Diversity Indicator
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|-
|Large Fish Indicator
|[[Ecosystem simulation (MEL & EwE)]]
|NA (simulated)
|}<nowiki>*</nowiki> data used in the previous version of the game, unknown source.

Revision as of 12:33, 12 March 2020

As explained on the Configurations page, any MSP Challenge edition is configurable to fit your own requirements. The best way to do this is by editing the basic configuration file of a particular edition.

The North Sea edition has a basic configuration with the following main parameters:

  • Start date January 2018, end date January 2050
  • So each of the standard four eras covers eight years:
    • Era 1: Jan 2018 - Jan 2026
    • Era 2: Jan 2026 - Jan 2034
    • Era 3: Jan 2034 - Jan 2042
    • Era 4: Jan 2042 - Jan 2050
  • Eight countries with each two or three objectives:
    • Orange (the Netherlands)
    • Yellow (Germany)
    • Blue (Denmark)
    • Purple (Norway)
    • Green (Scotland)
    • Red (England)
    • Pink (Belgium)
    • (France)
  • Dataset as stipulated on the Data sources page. See the North sea edition table.
  • Three background simulations:
    • Ecopath-with-Ecosim ecosystem simulation, and predefined ecosystem pressures (noise, artificial substrate, surface disturbance, bottom disturbance, fishing efforts and protection from fishing activities) generated from different human activities.
    • Shipping simulation, monthly ship traffic entering, leaving or within the Norht Sea region.
    • Energy simulation, existing offshore renewable energy areas, electricity cables and landing stations (landfall points) in the different countries. These simulate the curent energy flow of the existing infrastructure.
  • Restrictions and errors:
    • Errors when planning different physically-obstructing human activities on the same area, e.g. a wind farm on a shipping lane, or vice versa.
    • Warnings when planning human activities with defined ecosystem pressures in an MPA or Natura2000 site, or vice versa.

Data sources

To see the data sources used in this version of the game refer to the North Sea edition table in data sources page.

This page was last edited on 12 March 2020, at 12:33. Content is available under GPLv3 unless otherwise noted.