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! width="50%" align="left" |Up to 20 users | ! width="50%" align="left" |Up to 20 users | ||
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! width="50%" align="left" |Play as Multiple Countries | ! width="50%" align="left" |Play as Multiple Countries | ||
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Connect to a single sea basin wit up to '''20''' individual '''computers''' to collaborate | Connect to a single sea basin wit up to '''20''' individual '''computers''' to collaborate | ||
in the spatial development of your sea basin. | in the spatial development of your sea basin. | ||
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| class="content separator" valign="top" |[[File:Server_Login.png|frameless|329x329px]] | | class="content separator" valign="top" |[[File:Server_Login.png|frameless|329x329px]] | ||
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|- class="header" | |- class="header" | ||
! width="50%" align="left" |See, comment, and approve plans | ! width="50%" align="left" |See, comment, and approve plans | ||
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! width="50%" align="left" |Impact whole sea basins | ! width="50%" align="left" |Impact whole sea basins | ||
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Players from multiple regions can '''simultaneously''' '''see''' each other's plans, '''comment''' on these plans, and when regional boundaries are crossed decide to '''approve''' or decline the implementation of these plans. | Players from multiple regions can '''simultaneously''' '''see''' each other's plans, '''comment''' on these plans, and when regional boundaries are crossed decide to '''approve''' or decline the implementation of these plans. | ||
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| class="content separator" valign="top" |[[File:NS_Overview.png|frameless|348x348px]] | | class="content separator" valign="top" |[[File:NS_Overview.png|frameless|348x348px]] | ||
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! width="50%" align="left" |Simulation platforms | ! width="50%" align="left" |Simulation platforms | ||
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! width="50%" align="left" |Impacted by the users | ! width="50%" align="left" |Impacted by the users | ||
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Three simulation platforms, calculating '''Ship Traffic, Energy Production Capacity,''' and '''Ecosystem Dynamics''' are connected to the sea basins, measuring cumulative impacts throughout the area. Models calculate the latest state every '''month''' of '''in-game time''', creating a continuous simulation of the current state of the sea basin. | Three simulation platforms, calculating '''Ship Traffic, Energy Production Capacity,''' and '''Ecosystem Dynamics''' are connected to the sea basins, measuring cumulative impacts throughout the area. Models calculate the latest state every '''month''' of '''in-game time''', creating a continuous simulation of the current state of the sea basin. | ||
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| class="content separator" valign="top" |[[File:Shipping_Obstructed.png|frameless]] | | class="content separator" valign="top" |[[File:Shipping_Obstructed.png|frameless]] | ||
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! width="50%" align="left" |Key Performance Indicators | ! width="50%" align="left" |Key Performance Indicators | ||
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! width="50%" align="left" |Objectives Monitor | ! width="50%" align="left" |Objectives Monitor | ||
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KPIs provide insight in the core values representing '''Shipping''', '''Ecology,''' and '''Energy''' to gain insight in the constantly changing state of the sea basin. | KPIs provide insight in the core values representing '''Shipping''', '''Ecology,''' and '''Energy''' to gain insight in the constantly changing state of the sea basin. | ||
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| class="content separator" valign="top" |[[File:ObjectiveMonitor.png|frameless|328x328px]] | | class="content separator" valign="top" |[[File:ObjectiveMonitor.png|frameless|328x328px]] | ||
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|- class="header" | |- class="header" | ||
! width="50%" align="left" |Geoserver | ! width="50%" align="left" |Geoserver | ||
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! width="50%" align="left" |Layers | ! width="50%" align="left" |Layers | ||
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The MSP Challenge Simulation Platform utilizes a '''GeoServer''' to '''manage''' all '''GeoData''' retrieved from official GIS sources. The MSP Geoserver can be used, however, it is also possible to set up your own GeoServer for self-distributed data. | The MSP Challenge Simulation Platform utilizes a '''GeoServer''' to '''manage''' all '''GeoData''' retrieved from official GIS sources. The MSP Geoserver can be used, however, it is also possible to set up your own GeoServer for self-distributed data. | ||
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| class="content separator" valign="top" |[[File:Layer manager.png|frameless|481x481px]] | | class="content separator" valign="top" |[[File:Layer manager.png|frameless|481x481px]] | ||
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! width="50%" align="left" |Server Browser | ! width="50%" align="left" |Server Browser | ||
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! width="50%" align="left" |Session Setup | ! width="50%" align="left" |Session Setup | ||
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Use the server browser to '''view''' all '''active sessions'''. This contains up to date information about the '''gamestate''', as well as info on the setup of the sessions. The server manager allows for '''multiple sessions''' to be active on a single server machine. | Use the server browser to '''view''' all '''active sessions'''. This contains up to date information about the '''gamestate''', as well as info on the setup of the sessions. The server manager allows for '''multiple sessions''' to be active on a single server machine. | ||
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| class="content separator" valign="top" |[[File:Session_Setup.png|frameless]] | | class="content separator" valign="top" |[[File:Session_Setup.png|frameless]] | ||
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! width="50%" align="left" |Config Editor | ! width="50%" align="left" |Config Editor | ||
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! width="50%" align="left" |Config Management | ! width="50%" align="left" |Config Management | ||
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| class="content separator" valign="top" |The config editor allows game managers to '''customize''' a pre-developed set of '''configurations''' to their own liking. Configurations determine amongst others the active '''layers''', '''interactivity''', '''visualizations''', '''restrictions''', and '''impacts''' on simulation models. | | class="content separator" valign="top" |The config editor allows game managers to '''customize''' a pre-developed set of '''configurations''' to their own liking. Configurations determine amongst others the active '''layers''', '''interactivity''', '''visualizations''', '''restrictions''', and '''impacts''' on simulation models. | ||
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Via the server manager, multiple '''configuration files''' can be '''added''' and '''maintained''', allowing game managers to run multiple sessions with varying configurations, '''updating''' the desired configuration with feedback from every session they manage. | Via the server manager, multiple '''configuration files''' can be '''added''' and '''maintained''', allowing game managers to run multiple sessions with varying configurations, '''updating''' the desired configuration with feedback from every session they manage. |
Revision as of 15:58, 10 February 2020
In this page you can find a summary of the feature of the MSP Challenge Simulation Platform and the several ways you can use it.
Client
Draw spatial plans
Utilize data from GIS sources such as EMODnet or Copernicus to draw spatial plans to edit, remove, or add data on layers from varying human activities.
Collaborate with other players
Define and refine your spatial plans before implementing them.
Implement (Collaborative) spatial plans
Besides or instead of existing plans and activities in the marine region.
Simulate effects of spatial plans
For the marine region's energy production capacity, ship traffic, and ecosystem dynamics.
Review & evaluate key objectives of targets
For the marine region with your spatial plans.
Server / Administrator
Integrate and review dozens of data layers
From relevant external GIS sources such as EMODnet or Copernicus.
Server manager
To add or remove sessions, simultaniously control and gain insight from multiple sessions and determine the duration of a session.
Configuration control
As configurations form the base of any session, these can be used to set rules, and manage layers used during the session.
Config Editor | Config Management | |
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The config editor allows game managers to customize a pre-developed set of configurations to their own liking. Configurations determine amongst others the active layers, interactivity, visualizations, restrictions, and impacts on simulation models. |
Via the server manager, multiple configuration files can be added and maintained, allowing game managers to run multiple sessions with varying configurations, updating the desired configuration with feedback from every session they manage. |
For in-depth information on these features, have a look at our video tutorials, or simply try out our online demo.